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DREW SKILLMAN

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Relief Map Blending

March 31, 2007March 31, 2014 drewGame Dev / Graphics / Visual Effects

Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on a vertex data channel values which allows interactive viewport experimentation. Note the convincing irregularities that occur when the vertex channel has partial opactiy.

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Copyright Drew Skillman 2015