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DREW SKILLMAN

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Graphics

Screen Shot 2015-07-19 at 12.55.24 AM

Plasma Ball HMD + Leap

June 11, 2014July 19, 2015 drew

The Plasma Ball Prototype explores skeleton tracked hand interactions in VR and AR.

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Spaceship of the Imagination : Earth Day Remix

April 19, 2012March 31, 2014 drew

This is a music visualization I made for a song from our (currently unnamed) band. The track was from a…

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iam8bit_kinect_1524

“Super I Am 8 Bit” Gallery Exhibition

February 26, 2012July 20, 2015 drew

Below are some pics and video of the Super I Am 8 Bit Gallery Show where I installed a series of…

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Happy Action Theater GIFs

February 26, 2012March 31, 2014 drew

A couple animated gifs from the night we took our game Happy Action Theater across the street to Bar Basic….

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Embedding Processing Sketches – The Verdict

February 25, 2012February 26, 2012 drew

Java Applets feel outdated and archaic, especially with the explosion of powerful javascript rendering libraries like three.js. However the upload…

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Embedding Processing.js directly with the WordPress Plugin

February 25, 2012February 26, 2012 drew
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Manually Embedding a Processing.js Example

February 25, 2012February 26, 2012 drew
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Embedding a Processing Applet Example

February 25, 2012February 26, 2012 drew

[applet width=640 height=400 code=”step08_rollovers” file=”http://drewskillman.com/blog/wp-content/uploads/2012/02/step08_rollovers.jar”] A quick test! [/applet]

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Screen Shot 2015-07-20 at 1.25.29 AM

Concepts from Iron Brigade (Trenched)

February 25, 2012April 1, 2014 drew

Here are some paintover / concepts I did around the half-way point of Iron Brigade (aka Trenched)

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Concepts from Stacking

February 25, 2012April 1, 2014 drew

Here are some lighting paintovers I did for the secret hideout in Stacking.  

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Happy Action Theater Bar Basic Night

February 25, 2012March 31, 2014 drew

We took an xbox, kinect, and capture setup to the bar across the street from Double Fine. It was super…

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Fly Eye iPhone App

May 3, 2011May 17, 2011 drew

Fly Eye – my experiment in creative coding is out on iPhone.  It’s simple, but I wanted to take something…

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Ahhh… Gamma. You crafty bastard.

October 1, 2010December 17, 2012 drew

Jon Hable gave a phenomenal speech at GDC 2010 last year that drove home for many people the importance of…

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Audio Driven Particles

March 31, 2009March 31, 2014 drew

Another processing experiment that drives particle forces and OpenGL shaders with audio.

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Maya PDC (Particle Disk Cache) exporter

March 31, 2007March 31, 2014 drew

This script generates the Maya particle disk cache format. I’ve been wanting to be able to do this for quite…

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Physics Driven Fur Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version expects a per vertex force component to be passed…

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Grass Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version uses vertex data channels to control hair length, hair…

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Relief Map Blending

March 31, 2007March 31, 2014 drew

Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on…

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Curved Relief Mapping in 3ds Max

March 31, 2007March 31, 2014 drew

This implementation of Fabio Policarpo’s Curved Relief Mapping uses a modified version of the CG shader he developed. Like standard relief…

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Copyright Drew Skillman 2015