I created visual effects, post processing, and worked on the early prototypes for this awesome game! Available now on Leap, iOS, android and ouya.
Here are some great videos breaking down the details of Autonomous, the game we just prototyped over the last two weeks during Amnesia Fortnight at Double Fine.
You can pay whatever you want – and unlock this and ALL the amazing prototypes through the Humble Indie Bundle right now! (PC ONLY)
The Visual Effects Artist Roundtable is back for GDC 2013! Last year was the first year we did it, and it was a huge success. Before the roundtable I was in contact with about 5 visual effects artists. Now we’ve created a community of over 200 phenomenal real time visual effects artists. Amazing.
Here are the notes from last year’s roundtable in case you missed it:
Our most recent game, Kinect Party, comes out this tuesday, Dec 18th, and is going to be part of a promotional giveaway through the end of 2012. It’s completely free through the end of the year!
I’m gonna be talking about more development details at GDC this year along with Patrick Hackett (he’s covering gameplay, I’m focused on visuals and rapid prototyping techniques). Gonna be fun!
I took a lot of artistic liberties with this, so I wouldn’t say it’s scientifically accurate in any respect. I am calculating gravity between every one of the 20,000 stars in this simulation though, and it still runs interactively at 30 fps. I’m astonished my computer didn’t melt.
Got a new graphics card a couple weeks ago and wanted to put it through its paces. I was pleased with my purchase, and with all the cool Direct X 11 features exposed in Unity 4:
Dead Balls is the result of the 48 hour “molyjam”, in which Lee Petty, Patrick Conner, Bill Gahr, Alex Vaughan, and I made a game based on the tweet “Imagine survival horror mixed with bowling.” I jumped at the opportunity to go slightly off the rails in unity. Fun times!
Just released it for free on the app store for iphone and ipad!