Tilt Brush is a VR Painting app built for Oculus Rift, Google Cardboard, and the HTC Vive. Here are a few videos we’ve put together for it now. More info is available at www.tiltbrush.com.
This is a collection of work from Summer 2014.
We (Skillman & Hackett) created this demo for Leap to showcase an example of Human Computer Interaction for map viewing in Virtual Reality.
Plasma Ball is a Leap Motion input + Oculus HMD Prototype we built to demonstrate the power of skeleton hand tracking and pass through video. It works by strapping a Leap Motion to the front of an HMD! I’m confident in the future, all HMD’s will come equipped with this type of technology.
Here’s another variant without pass through video:
A recent experiment combining point cloud and skeletal data from the Kinect 2 with Oculus. I’m convinced the representation of the user’s body in VR space is critical to creating a feeling of presence. Even raw data like what you see here is enough to make a huge difference. My mind is exploding with all the possibilities!
Here’s a little test I threw together to explore how First Person Shooters might work with Leap Motion. Never tried this in VR, but I’m certain it would be awesome.
Combining an Oculus and a prototype Kinect V2. More on this soon.
Super quick (1 day) prototype trying to see what I could do with some early leap hardware. We ended up working with them on other awesome projects like Dropchord and Autonomous.