12/14/12

Autonomous Prototype

Here are some great videos breaking down the details of Autonomous, the game we just  prototyped over the last two weeks during Amnesia Fortnight at Double Fine.

You can pay whatever you want – and unlock this and ALL the amazing prototypes through the Humble Indie Bundle right now! (PC ONLY)

12/14/12

Flopulus Game Demo

This was a game demo I pitched for Double Fine’s first public Amnesia Fortnight contest. It didn’t get too many votes – but I still think it’s a fun proof of concept for a game. Think: Marble Madness meets soft body physics.

12/14/12

Visual Effects Artist Roundtable at GDC 2013

The Visual Effects Artist Roundtable is back for GDC 2013!  Last year was the first year we did it, and it was a huge success. Before the roundtable I was in contact with about 5 visual effects artists.  Now we’ve created a community of over 200 phenomenal real time visual effects artists.  Amazing.

Here are the notes from last year’s roundtable in case you missed it:

2012 Visual Effects Roundtable Notes

Real Time VFX Members

 

 

 

12/14/12

Kinect Party Shipping Tuesday Dec. 18th

Our most recent game, Kinect Party, comes out this tuesday, Dec 18th, and is going to be part of a promotional giveaway through the end of 2012.  It’s completely free through the end of the year!

I’m gonna be talking about more development details at GDC this year along with Patrick Hackett (he’s covering gameplay, I’m focused on visuals and rapid prototyping techniques).  Gonna be fun!

 

10/22/12

Galaxy Formation

I took a lot of artistic liberties with this, so I wouldn’t say it’s scientifically accurate in any respect.  I am calculating gravity between every one of the 20,000 stars in this simulation though, and it still runs interactively at 30 fps. I’m astonished my computer didn’t melt.

 

10/22/12

Direct X 11 + Unity

Got a new graphics card a couple weeks ago and wanted to put it through its paces.  I was pleased with my purchase, and with all the cool Direct X 11 features exposed in Unity 4:

04/22/12

“Dead Balls” is on the app store!

Dead Balls is the result of the 48 hour “molyjam”, in which Lee Petty, Patrick Conner, Bill Gahr, Alex Vaughan, and I made a game based on the tweet “Imagine survival horror mixed with bowling.”  I jumped at the opportunity to go slightly off the rails in unity.  Fun times!

Just released it for free on the app store for iphone and ipad!

 

04/19/12

Spaceship of the Imagination : Earth Day Remix

This is a music visualization I made for a song from our (currently unnamed) band. The track was from a rough practice session, but my bandmate Matthew did an awesome job remixing it for Earth Day 2011. I decided to revisit it in honor of Earth Day 2012 (April 22nd).

The solar system itself is pretty rough here – planet orbital distances and period’s should be roughly correct, and I scaled the planets up so you can see them. It’s not particularly interactive, mostly just for listening and watching.

Check it out for yourself in the web player, or download the native PC or Mac client.

Web Player

Mac OS X

PC

 

 

02/26/12

Real-Time VFX in your Living Room

This year I’m submitting a talk to Siggraph titled “Real-VFX in your Living Room”. It explores what happens when you take traditional visual effects and apply them to a scene containing live depth and color buffer data from a camera (in this case the Kinect). Deferred lighting, soft particles, snow accumulation, depth buffer noise filtering and more will be covered. This video was my supplementary submission material. I hope it gets accepted!