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DREW SKILLMAN

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Embedding Processing.js directly with the WordPress Plugin

February 25, 2012February 26, 2012 drew
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Manually Embedding a Processing.js Example

February 25, 2012February 26, 2012 drew
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Embedding a Processing Applet Example

February 25, 2012February 26, 2012 drew

[applet width=640 height=400 code=”step08_rollovers” file=”http://drewskillman.com/blog/wp-content/uploads/2012/02/step08_rollovers.jar”] A quick test! [/applet]

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Screen Shot 2015-07-20 at 1.25.29 AM

Concepts from Iron Brigade (Trenched)

February 25, 2012April 1, 2014 drew

Here are some paintover / concepts I did around the half-way point of Iron Brigade (aka Trenched)

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Screen Shot 2015-07-20 at 1.25.40 AM

Concepts from Stacking

February 25, 2012April 1, 2014 drew

Here are some lighting paintovers I did for the secret hideout in Stacking.  

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Happy Action Theater Bar Basic Night

February 25, 2012March 31, 2014 drew

We took an xbox, kinect, and capture setup to the bar across the street from Double Fine. It was super…

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Let’s make a ski video!

February 25, 2012February 25, 2012 drew

This was the ski video I made after the ill fated Double Fine Ski Trip this year. And this was…

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Fly Eye iPhone App

May 3, 2011May 17, 2011 drew

Fly Eye – my experiment in creative coding is out on iPhone.  It’s simple, but I wanted to take something…

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Screen Shot 2015-07-20 at 1.06.39 AM

Kinect + Spring Physics

March 31, 2011July 20, 2015 drew

This uses a fun GPU based spring effect I wrote for Double Fine Happy Action Theater. For each pixel, a…

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Screen Shot 2015-07-20 at 1.08.18 AM

Kinect motion blobs with Cloth Simulation

March 31, 2011March 31, 2014 drew

Another quick processing test to see what it would be like to interact with a cloth simulation with Kinect.

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Oh yeah – I have a blog…

March 20, 2011 drew

Well, trying to get back into the swing of updating this.  I forgot about it for a while and now…

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Screen Shot 2015-07-20 at 1.21.29 AM

Happy Action Theater

March 1, 2011July 20, 2015 drew

On this amazing project I did technical art, visual effects, shaders, design, prototyping and took over for Tim Schafer as…

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Screen Shot 2015-07-20 at 1.22.27 AM

Stacking

February 1, 2011April 1, 2014 drew

The trailer for the amazing game Stacking!! I did all the lighting, visual effects, and technical art for the game…

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Way up there

October 13, 2010 drew
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I Want a Jet

October 13, 2010October 13, 2010 drew

It was just fleet week here in sf, and each time the F18’s rocketed overhead it sent a chill down…

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Ahhh… Gamma. You crafty bastard.

October 1, 2010December 17, 2012 drew

Jon Hable gave a phenomenal speech at GDC 2010 last year that drove home for many people the importance of…

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Watercolor winter forest color study

October 1, 2010October 1, 2010 drew
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The angelic engine…

October 1, 2010October 1, 2010 drew

…keeps us safe when we fly through the air in our warm seats.

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Meeting doodles: mission hipster deadbeat clown crossover

October 1, 2010April 1, 2014 drew
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Meeting doodles: getting amped to make light shafts

October 1, 2010October 1, 2010 drew
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Watercolors are hard

September 30, 2010October 1, 2010 drew
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Rock Show VFX in Brutal Legend

March 31, 2010July 20, 2015 drew

A VFX presentation shown at GDC 2010.

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Screen Shot 2015-07-20 at 1.09.32 AM

Time Lapse Climates in Brutal Legend

March 31, 2009March 31, 2014 drew

This is a video showcasing the climate system for Brutal Legend. I collaborated with the engineering department (primarily our lead…

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Screen Shot 2015-07-20 at 1.09.53 AM

Climate Variation in Brutal Legend

March 31, 2009March 31, 2014 drew

This video showcases the climate variation in Brutal Legend. The first half of the video is time lapse, the second…

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Screen Shot 2015-07-20 at 1.12.29 AM

Brutal Legend VFX Reel

March 31, 2009March 31, 2014 drew

A smattering of vfx samples from Brutal Legend with shot breakdowns.

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Screen Shot 2015-07-20 at 1.16.00 AM

Ink Rendering in Brutal Legend

March 31, 2009March 31, 2014 drew

This video shows the ink rendering technology I developed for Brutal Legend with our graphics and animation teams. Ink was…

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Screen Shot 2015-07-20 at 1.16.52 AM

UV Displacement Particles

March 31, 2009March 31, 2014 drew

UV Displacement, aka UV Distortion, aka Pixel Offset, etc…, is a fantastically useful real time vfx technique where the particle…

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Screen Shot 2015-07-20 at 1.18.28 AM

Curl Noise Particles

March 31, 2009March 31, 2014 drew

An example of particles being influenced by curl noise. See the Brutal Legend VFX Presentation from GDC 2010, or the paper we got the…

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Screen Shot 2015-07-20 at 1.20.01 AM

Audio Driven Particles

March 31, 2009March 31, 2014 drew

Another processing experiment that drives particle forces and OpenGL shaders with audio.

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Screen Shot 2015-07-20 at 1.17.49 AM

Fluid Driven Voxels

March 31, 2009March 31, 2014 drew

A kinect/processing sketch I put together for the 2011 “I am 8 bit” show in LA. Haven’t captured the final…

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Maya PDC (Particle Disk Cache) exporter

March 31, 2007March 31, 2014 drew

This script generates the Maya particle disk cache format. I’ve been wanting to be able to do this for quite…

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Screen Shot 2015-07-20 at 1.19.31 AM

Physics Driven Fur Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version expects a per vertex force component to be passed…

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Grass Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version uses vertex data channels to control hair length, hair…

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Relief Map Blending

March 31, 2007March 31, 2014 drew

Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on…

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Curved Relief Mapping in 3ds Max

March 31, 2007March 31, 2014 drew

This implementation of Fabio Policarpo’s Curved Relief Mapping uses a modified version of the CG shader he developed. Like standard relief…

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Disaster Simulation

April 1, 2005April 1, 2014 drew

As a Member of Technical Staff at Oregon3D, I developed disaster simulation media for the city. We already had access…

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Martian Telemetry Rendering

April 1, 2004April 1, 2014 drew

Photographs Showing Landscape, Geological,and Other Features of Portions of the Planet Mars I collaborated with Reed College Professor Ethan Jackson…

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