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DREW SKILLMAN

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Game Dev

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We’ve been acquired by Google!

April 26, 2014November 26, 2016 drew

Exciting times. http://www.roadtovr.com/google-acquires-tilt-brush-developer-and-thrive-audio-to-add-to-vr-team/ https://developers.googleblog.com/2015/04/works-with-google-cardboard-creativity.html

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Screen Shot 2015-07-19 at 12.59.08 AM

Shooting Gallery | Leap Motion Prototype

April 11, 2014July 19, 2015 drew
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Leap Prototype: The King’s Hand

April 1, 2014July 19, 2015 drew
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Visual Effects Artist Roundtable Notes

March 29, 2014March 24, 2016 drew

Here are all of my notes from the Visual Effects Artist Roundtable sessions at GDC.

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My Alien Buddy

December 1, 2013July 19, 2015 drew
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Autonomous

December 1, 2013July 19, 2015 drew
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Little Pink Best Buds

November 1, 2013July 20, 2015 drew
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Screen Shot 2015-07-20 at 12.49.31 AM

Dropchord Released!

October 19, 2013July 20, 2015 drew
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Dropchord

July 1, 2013July 20, 2015 drew
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Weightless

March 31, 2013July 20, 2015 drew

Rough concept for a game idea.

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Screen Shot 2015-07-20 at 12.55.01 AM

Autonomous Prototype

December 14, 2012July 20, 2015 drew
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Visual Effects Artist Roundtable at GDC 2013

December 14, 2012July 20, 2015 drew
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Kinect Party Shipping Tuesday Dec. 18th

December 14, 2012July 20, 2015 drew
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Kinect Party

December 1, 2012July 20, 2015 drew

One of my absolute favorite projects – Kinect Party!  I had the enormous privilege of being Project Lead, as well…

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“Dead Balls” is on the app store!

April 22, 2012 drew

Dead Balls is the result of the 48 hour “molyjam”, in which Lee Petty, Patrick Conner, Bill Gahr, Alex Vaughan,…

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Spaceship of the Imagination : Earth Day Remix

April 19, 2012March 31, 2014 drew

This is a music visualization I made for a song from our (currently unnamed) band. The track was from a…

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Happy Action Theater GIFs

February 26, 2012March 31, 2014 drew

A couple animated gifs from the night we took our game Happy Action Theater across the street to Bar Basic….

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Concepts from Stacking

February 25, 2012April 1, 2014 drew

Here are some lighting paintovers I did for the secret hideout in Stacking.  

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Happy Action Theater Bar Basic Night

February 25, 2012March 31, 2014 drew

We took an xbox, kinect, and capture setup to the bar across the street from Double Fine. It was super…

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Kinect + Spring Physics

March 31, 2011July 20, 2015 drew

This uses a fun GPU based spring effect I wrote for Double Fine Happy Action Theater. For each pixel, a…

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Happy Action Theater

March 1, 2011July 20, 2015 drew

On this amazing project I did technical art, visual effects, shaders, design, prototyping and took over for Tim Schafer as…

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Stacking

February 1, 2011April 1, 2014 drew

The trailer for the amazing game Stacking!! I did all the lighting, visual effects, and technical art for the game…

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Time Lapse Climates in Brutal Legend

March 31, 2009March 31, 2014 drew

This is a video showcasing the climate system for Brutal Legend. I collaborated with the engineering department (primarily our lead…

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Brutal Legend VFX Reel

March 31, 2009March 31, 2014 drew

A smattering of vfx samples from Brutal Legend with shot breakdowns.

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Maya PDC (Particle Disk Cache) exporter

March 31, 2007March 31, 2014 drew

This script generates the Maya particle disk cache format. I’ve been wanting to be able to do this for quite…

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Physics Driven Fur Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version expects a per vertex force component to be passed…

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Grass Shader in 3ds Max

March 31, 2007March 31, 2014 drew

HLSL implementation of hair/grass using the “concentric spheres” technique. This version uses vertex data channels to control hair length, hair…

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Relief Map Blending

March 31, 2007March 31, 2014 drew

Normal map and Relief Maps are blended in this shader. Depth, Diffuse, Specular and Normal maps are modulated based on…

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Copyright Drew Skillman 2015