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Time Lapse Climates in Brutal Legend

This is a video showcasing the climate system for Brutal Legend. I collaborated with the engineering department (primarily our lead programmer Nathan Martz) to create a system that would seamlessly blend between different regional climates, different times of day, and different weather patterns (rain, snow, thunder, meteors, fog, etc…). For the skies in this sequence, I authored the effects, vortex shader and mesh, lighting, and sky box.