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DREW SKILLMAN

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Screen Shot 2015-07-20 at 1.06.39 AM

Kinect + Spring Physics

March 31, 2011July 20, 2015 drewGame Dev / Natural Motion / Visual Effects

This uses a fun GPU based spring effect I wrote for Double Fine Happy Action Theater. For each pixel, a 2D displacement position and 2D velocity is stored in an RGBA render target. Another shader reads those displacement values and uses it to offset the lookup of the player.

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Copyright Drew Skillman 2015